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Simulation

The Advancement of Flight Simulators

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When you look at a modern flight simulator programs you are likely going to think that this is the height of computer simulator technology. And some are of the opinion that this technology is something new or relatively new. However, the reality is that this technology has existed in one form or fashion for as long as there has been flight.

The first actual flight simulator was created in 1909 and it was called the Antoinette. The Antoinette was developed to help train pilots who were charged with piloting Antoinette monoplanes. A far cry from modern-day flight simulators, but a necessary building block.

During World War I, the French, English and the Americans created similar systems much like the Antoinette to help train pilots to handle the flight controls of fighter planes. In addition gunnery simulators were developed to help pilots use the firing weapons in flight as well.

As the years continued on a few more equipment similar to the Antoinette were created. However, after the Pearl Harbor attack an already developed simulator called the Link Trainer became the system of choice. This trainer made use of a replica cockpit for fighter pilots. By simulating yaw and rolls and the feel and weight of a fighter plane over 10,000 U.S. and RAF pilots were trained on the Link.

Over the next few years, the introduction of advanced motion systems by using a series of jacks, some became the industry standard and thus the 6 degrees of movement simulators were born.

In addition, visual systems were soon incorporated. In earlier years, visual systems normally incorporated detailed platform models. Over the years TV screens were used to present an even more realistic depiction of the sky and geographical location. Then in 1982, the advent of using a large curved mirror made it possible for seamless horizontal viewing in flight simulators. This particular technology is still in use in modern-day simulators, with obvious realism improvements.

However, with all the progression of real life simulators the premise behind these simulators is what has spurred on the development of simulation programs.

Whether you want to be educated, challenged entertained or a little bit of both, these comprehensive simulator programs like pro flight simulator and the like are the next step flight simulation and training.

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Simulation

How A Simple Computer Simulation Will Save The World

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What if a simple computer simulation could change the entire world and the field of science itself? It is possible that you can actually upload a photo or video through a computer simulation, and it will come to life because of its essence. An essence is any mark or imprint left of a real-life person, place, event, or thing. Any essences could come to life, as the impression still has all the details embedded in them, and are simulated into a visualized environment, where it is taken apart and put back together through reverse engineering!

If you could actually upload an entire cancer cell, reverse engineer it to figure out how cancer works, and then make them into healthy cells, we could do this in life, just because the essence is real! Imagine not only eradicating cancer, but we could also figure out new types of technology, not to mention new forms of science. Scientists would be able to come up with new, cleaner, and efficient types of energy, that isn’t so hard on the environment and it’s inhabitants, such as you and me. Imagine never running out of power or energy, which would then be more affordable, cheaper, and accessible!

This is like no other type of computerized environments, as it isn’t just based on guess-work, or even building simulation from scratch, as you would already have the necessary resources when you upload or scan the essence into the virtual world! We could figure out how to eradicate and cure any and all known diseases, and the governments of the world wouldn’t be able to censure or destroy it! This technology would literally give us back the 1000 years of science that we had lost through the Dark Ages, as this would give us a technologically advanced society in just a few short years, maybe up to a decade at most!

You would never run out of food or go hungry, as the scientists would be able to reproduce the foods and they would figure out how to genetically modify the foods so that they are nutritious and tasty! The scientists would learn how plants grow, so that they could make better foods, and how to grow them exponentially, and plentiful and even larger! The environment would improve substantially, as CO2 emissions would drop definitely. This would be the miracle technology that we would need!

How does having the technology of your dreams sound, say such as being able to go directly inside of a virtual reality game, to fight the malevolent aliens, and to save the good aliens who are just trying to help, the ones that they are at war with! To save our planet in your own way, in your own personal space, in your own virtual reality simulation! And not to mention the better ways to communicate, as the process would be unlimited and have an ease of use. If we could dream big, and make this a total reality, the world would possibly be at peace!

Having a pet would be much more simple as well, because the food would be plentiful and healthy, improved for that matter! You would literally be able to cure your own pet, because that type of care would be easy to use once society had advanced. You wouldn’t have to euthanize your pets just because they got had a broken leg, nor would you have to put them down just because you couldn’t pay for veterinary costs. You would be able to live longer with your pets, and you would live longer also.

This technology is known as Essence Generation and Simulation, as the simulation would allow scientists to figure out problems, while the generation would allow the researchers the necessary tools to fix any and all problems. Such advances like making traffic safer, fighting against violent criminals and figuring out who was innocent and who was guilty. It would allow the law enforcement to weed out who actually committed the crime, and who was just at the wrong place at the wrong time! Essence Generation and Simulation would power the world for all of time, better than solar, wind, biofuel, and much more! Nothing is off-limits when you have a technologically advanced society, which this science would allow.

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Simulation

The Simulation Hypothesis: Evidence From Astronomy

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If you agree that evidence is something that you can independently verify for yourself, then the following is evidence, albeit suggestive evidence, in favor of the Simulation Hypothesis. Be prepared to rethink everything you think you know.

The Simulation Hypothesis and Long Delayed Echoes

Long Delayed Echoes: Yet another software / computer-generated special effects related phenomenon could be the mystery of the LDE’s – Long Delayed Echoes. If you send off a radar pulse to the Moon say, you’d expect a return within a few seconds, not say a minute or an hour or a day later. If you did, an addition to the expected principal’s echo’s time interval, it would be a scientific anomaly of the highest order with the delayed echo having a decidedly unknown or uncertain origin.

Well, such sporadic LDE’s have in fact happened starting in 1927 (through to the present) with no apparent consistency. It’s like sending a radar signal to the Moon at noon getting the expected few second echo and then another secondary echo one minute later; repeating the exercise at one pm with the principal few second delay echo received, but another unexpected delayed echo coming now five minutes later. In short, the phenomena is fleeting and non-repeatable and non-verifiable.

The Simulation Hypothesis and Transient Lunar Phenomena

Transient Lunar Phenomena: Transient Lunar Phenomena (TLP) are absurd (but verified). The Moon is geologically dead and it has no atmosphere, so there just shouldn’t be sightings of mysterious lights and glows witnessed on the lunar surface. Sorry to say, TLP has been observed by both professional and amateur astronomers for yonks and while there are theories, the explanation(s) haven’t been pinned down. Perhaps another theory could reside in there being a simulated lunar landscape complete with intermittent lights and glows.

The Simulation Hypothesis and the Copernican Principle

The Copernican Principle basically states that Planet Earth and inhabitants therein are nothing special. There’s no reason to suggest that our Sun, solar system, home planet and all life forms therein are special in any shape manner or form. If you take all stars, all solar systems, all planets and all life forms in the Universe, we’d be pretty average. Now when put in the context of the Simulation Hypothesis, taking our terrestrial world as representing really real reality, we note that virtual realities, computer generated simulations, video / computer games, vastly outnumber the one and only really real reality.

That discrepancy is increasing by leaps-and-bounds every day. So, our terrestrial world, that world that you believe is really real reality, violates the Copernican Principle because it’s not average. Dungeons-and-Dragons might be closer to the average landscape. Now go up one level and again there’s nothing special about Planet Earth as a simulated world since simulated worlds vastly outnumber the really real reality worlds.

The Simulation Hypothesis and Intelligent Design / Fine-Tuning

The apparent design behind and the resulting fine-tuning of the laws, principles and relationships of physics that translates into a bio-friendly cosmos is indeed compelling evidence that there is an intelligence behind it all, even if most of the cosmos is bio-unfriendly. However, rather than postulate a supernatural intelligence, I suggest the odds favour a flesh-and-blood intelligence, in fact a computer programmer that has designed a Simulated (Virtual Reality) Universe, and we are part and parcel of that simulated landscape. That simulation would of course have to be fine-tuned to allow for a habitable albeit virtual landscape, in the exact same way as our video games are fine-tuned in order to make the game-playing logical in its depiction of ‘reality’. Design and fine-tuning might be an argument for intelligence, but it’s not of necessity an argument for God.

The Simulation Hypothesis and the Titius-Bode Law of Planetary Distances

Many of us are familiar with the ordering of the planets from nearest to farthest – Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune and Pluto. Then there is also the asteroid belt between Mars and Jupiter. Now there exists a mathematical relationship that apparently has no actual foundation in the realities of physical laws that to an amazing degree, tells you the average distances of those planets (and asteroid belt), That relationship is called the Titius-Bode Law of Planetary Distances. Here’s how it works.

The Simulation Hypothesis and Solar Eclipses

If you take the entirety of all of the planetary abodes in our solar system, and all of the moons that orbit all of the planetary abodes in our solar system, when viewed from the parent body, no moon is just the right size and just the right distance as to produce a solar eclipse.

The Simulation Hypothesis and Dark Matter / Dark Energy

There are other anomalies that physical sciences are having a hard time coming to terms with – that is, explaining them. For example, the concept of ‘dark matter’ must exist in order to explain the rotation and structure of galaxies. However, no one can see this ‘dark matter’. ‘Dark matter’ doesn’t interact with any part of the electromagnetic (EM) spectrum, yet it has gravity. There’s also about five times more ‘dark matter’ in the Universe than there is ordinary matter – ordinary matter is the kind of matter that has gravity and does interact with the EM spectrum, things like you and I and Planet Earth. “Dark matter’ has been in vogue for decades now, yet no one has a real clue what it is – if it is. Maybe it’s simulated.

Then there’s ‘dark energy’. If ordinary matter and ‘dark matter’ make up about a quarter of the mass/energy content of the Universe, ‘dark energy’ makes up the other 75%. And we haven’t the foggiest idea what ‘dark energy’ is. The apparent detection of ‘dark energy’ is over a decade old now. This concept has been introduced to explain why the expansion rate of our Universe is accelerating, contrary to all expectations (the expansion rate should be decelerating because of the Universe’s gravity).

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Three Reasons Simulation Technology Should Revolutionize the Medical Industry

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Aviation analogies are often used in discussion and analysis of medical quality issues. Both industries depend on the decision making of relatively few specialists to ensure the safety of their clients. In the case of both of pilots and clinicians, the smallest lapse in judgment can have a profound impact on human safety. The need for performance management in aviation launched a billion dollar flight simulation industry for approximately 75,000 flight crews worldwide. Death due to operator error has seen a dramatic reduction in aviation since the introduction of flight simulation technology. That and other process improvements have elevated aviation to one of the safest forms of travel.

Other studies show that 44% of physician-originated error results from a deficit in practitioner knowledge or skill. For an industry that is undergoing massive improvements in the quantity and efficacy of diagnostic and treatment options, the state of the art in disease training is surprisingly archaic. The primary method of delivering new information to physicians is still verbal and written. Medicine is well positioned to experience the benefits of simulation training.

Today web-based clinical simulation training is readily available and prepared to assist in the education and practice of medical professionals. Many note that it has the potential to alter the landscape of today’s medicine, providing quality education and unparalleled experience to today’s physician, nurse, and medical professional. There are many reasons how and why this educational tool can reduce human medical error in general. However, it is important to focus on three of the most important benefits of medical simulation and how it can alter the practice and understanding of today’s medicine.

1) Medical training in a consequence-free environment

When identifying, diagnosing, and prescribing in a virtual/web-based simulator, clinicians can feel more comfortable making decisions because they are in a consequence-free environment. If a clinician makes a serious error which results in patient injury or death in simulation, the likelihood of making the same mistake in clinical practice is significantly decreased.

2) Fewer restraints on clinical learning

Virtual patient simulators are available everywhere at once; the availability of high quality training is no longer constrained by access to classrooms, teachers, and experts. The medical student, nurse, or trained physician with access to a computer with an Internet connection is able to continue training at any time, day or night.

3) Reduced variability in clinical care delivery 

When training on advanced web-based simulators, which utilize a “Quality Improvement Cycle”, a clinician’s treatment path is compared to best practices and, when available, medical guidelines, and medical error is quickly identified in a specific patient context.

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