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Augmented Reality

App That Puts SpaceX Launches on Your Tabletop Boosts Augmented Reality’s Flight into the Mainstream

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The mainstreaming of augmented reality won’t happen overnight, but it’s becoming increasingly clear that traditional media is leading the charge in the effort to introduce the public to immersive computing. A recent example came from none other than USA Today via its 321 Launch app.

Back in March, the media company teamed up with Florida Today to allow their readers to immersively experience real space launches from the comfort of their homes, and now the makers of the app are revealing just how well the app did in terms of reader engagement.

According to the Florida Today team, the app has garnered roughly 100,000 downloads during its relatively short life, an impressive number when you consider that the app doesn’t involve catching virtual monsters and is instead focused on education and news. Among those users, the app has managed to snag the coveted millennial demographic, with about 48% of the app’s downloaders coming from the 18- to 34-year-old range.

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“We were looking at Pokèmon GO and how that used real settings and augmented reality, and just doing discussions about what we could do that freshens up our launch coverage,” said Mara Bellaby, Florida Today‘s new director, in an interview with Northeastern University’s School of Journalism blog StoryBench on Wednesday.

“As a parent of a 9-year-old son, I see how he uses technology like this, how it’s natural for him, and how it’s expected,” said Bellaby. “We still do our print newspaper, we’re digital, but I think this is an important thing to give us a foothold on how things quite possibly will be, and to raise our flag out there on a new way of doing things.”

But just because the two organizations had initial success with the app, that doesn’t mean they’re content to sit back and simply hope for more downloads. Earlier this month, USA Today doubled down on its AR initiative by integrating the 321 Launch app experience into its own USA Today app.

“We’ve been bringing new storytelling experiences to our audience, and allowing them to engage with our content in new ways through new interactives, virtual reality, and now augmented reality,” said Ray Soto, USA Today‘s director of emerging technology. “We’ve seen strong engagement within 321 Launch, and now want to share that experience with our USA Today mobile app users.”

For those looking to skip the general news content and focus on the space experiences, the app, which allows users to view AR versions of launches from SpaceX and the United Launch Alliance, is available for both iOS and Android.

“As far as the space industry goes, some of the people I’ve spoken to who work for SpaceX or Boeing don’t have apps like this,” said Emre Kelly, a space reporter for Florida Today.

“Maybe in the future they can use augmented reality as a tool for their engineers or for people actually working on the rockets. Augmented reality technology is already on the International Space Station. It can teach skills that they don’t have, like how to fix a computer. If they don’t know what they are looking at, augmented reality can help them.”

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Augmented Reality

Leap Motion’s New AR Headset All But Guarantees Your Public Humiliation

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Leap Motion, the company behind the weird gesture-tracking controller for PC and VR, is showing off some pretty interesting tech in the form of an AR headset reference design. Whether or not you’ll be able to get your hands on the concept, which incorporates the company’s gesture control hardware, is another story. After all, it’s not the first open-source mixed reality headset, and doesn’t exactly look good. You know, now that I think about it, who exactly is going to bother making this thing besides Leap Motion itself?

Leap Motion announced the North Star augmented reality platform in a series of blog posts documenting the construction of the prototype headset, its design, and desired goal of the project.

The system doesn’t exactly exist, though. Instead of creating an actual headset, Leap Motion is letting everyone under the sun have at it by releasing the hardware and software specifications under an open source license. “The discoveries from these early endeavors should be available and accessible to everyone,” the company said in its blog post showing off the progress made with its own prototype headset.

The North Star AR headset takes the gesture-sensing tech found in the Leap Motion controller and incorporates it into the headset, along with two 5.5-inch displays that project the augmented reality elements onto a transparent lens in front of your peepers. The displays have a speedy 120Hz refresh rate, so animation shouldn’t be too choppy.

In the end, Leap Motion’s rendering and prototype of its North Star headset looks like the lovechild of Microsoft’s HoloLens and a pair of Oakley goggles. It also looks like you’re asking for someone to knock your books to the ground while begging for a swirly, but that just might be my middle school trauma rearing its ugly head. Luckily, it’s still only a reference design, and the company has announced no plans to create its own line of headsets, so there’s more than enough time for any interested parties to tweak its aesthetics.

Bug-eyed look aside, the novel design allows for a much wider field of view of 105 by 105 degrees, and a 1440×2560 resolution per eye. That wide field of view, combined with Leap Motion’s expertise in gesture control tech, lets users interact with augmented reality elements (like buttons or dials) with their hands, letting you transform your body into your own personal menu bar. It’s all very Mass Effect, which is a win in my book, and a big upgrade over the super small field of view used by the Microsoft Hololens.

Fusing gesture control with VR and AR isn’t new to Leap Motion in any way. The company’s released attachments in the past that allowed users to combine pre-existing VR headsets like the Oculus Rift with the company’s hand tracking gizmo. According to Leap Motion, the North Star concept’s “fundamentally simple” design means it should cost “under one hundred dollars to produce at scale.” At that price point, one could imagine the technology taking off, held back only by the hardware requirements and its god-awful looks.

On the other hand the last open-source mixed reality platform didn’t actually take off either. That was the OSVR, introduced back in 2015, and unlike the North Star it had backing by big players like Razer. Yet no one actually embraced it. Currently, Vuzix makes the iWear, a OSVR-compatible headset, but that’s about it in terms of variety. Even OSVR’s official site hasn’t seen an update since 2016, when it announced OSVR content would be available through Steam.

If Leap Motion wants someone to actually make this thing, it better offer more than some open-source designs and an odd-looking prototype. Still, if I can create my own omni-tool without messing with any Salarian tech, sign me up.

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Augmented Reality

ASUS ZENFONE ARES WITH SNAPDRAGON 821, 8 GB RAM LAUNCHED: SPECIFICATIONS AND FEATURES

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ASUS

As of now, there is no news of the device coming to the India market, and is limited to Taiwan for now.

The Asus Zenfone Ares features a 5.7-inch Super AMOLED display with a 16:9 aspect ratio, and QHD resolution of 1440 x 2560 pixels. Under the hood, the smartphone is powered by a Snapdragon 821 chipset, which is accompanied with 8 GB of RAM and 128GB of storage.

The smartphone’s hardware is compatible with Google‘s ARCore technology.

In terms of camera, the Zenfone Ares sports a 23 MP sensor, which has a high-res PixelMaster 3.0 lens. The camera also features motion tracking and depth sensing to enable Augmented Reality Experience. Up front, the smartphone sports a 8 MP sensor.

The Zenfone Ares runs Android Nougat out-of-the-box. Fueling the device is a 3,300mAh battery, which comes with Quick Charge 3.0 support.

The Asus Zenfone Ares is priced at TWD 9,999, which translates to about Rs 23,000.

In July 2017, Asus launched the Zenfone AR in India, the highlight of which was its support for augmented reality, as its name suggests. It sport a TriCam system designed in collaboration with Google for augmented reality applications.

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Augmented Reality

Google Working on Standalone AR Headset With Cameras and Voice Input: Report

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Google is reportedly working on a standalone Augmented Reality (AR) headset, codenamed Google A65, according to documents obtained by German news site.

The Mountain View firm is said to be working with Taiwanese manufacturer Quanta on the AR headset, the same company that was involved in the production of the Pixel C tablet that was launched in 2015, WinFuture claimed in a report on Friday.

The headset is expected to include camera sensors and microphones to allow users operate the device using Google Assistant. It is said to be powered by a custom quad-core IoT chip from Qualcomm, the QSC603 that supports resolutions up to 2,560 x 1,440 resolution, apart from 1080p and 1030p video capture, 3D overlays, Open GL, Open CL, Vulcan rendering interfaces support; Gigabit wireless, Bluetooth 5.1, and GPS connectivity, and the Android Neural Networks API. Another chipset codenamed SXR1 is reportedly being used.

Google already manufactures an AR headset called the Google Glass, that comes with smart heads-up display and camera and was first launched in 2013. In its current iteration, it is being offered to enterprises.

The Google A65 headset is rumoured to be having many similarities with Microsoft’s HoloLens in terms of its operation style and chipset. There is no release date yet as it is still in the prototype stage, according to WinFuture. Of course, Apple is also rumoured to be working on a AR/ VR headset of its own, but it is supposedly in its early stages, as per recent reports.

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